Solana Metaverse Ecosystem

Written in November 18, 2021


Genre: J-RPG, Turn-based, “Pokemon”

Capital Required: Free-to-play

Launched on: Open Beta November/December 2021


  • A free-to-play set in the world of Antik where players are going to battle with monsters then rewarded with the defeated monsters as NFTs.
  • Provides a platform for players that realizes the monetary value of their time spent on playing video games and DeFi enthusiasts through yield farming and staking.
  • Gaming mechanisms:
  1. The world of Antik is filled with relics, artifacts, and monsters called Nefties.
  2. A player could have a squad filled with 5 Nefties.
  3. Each battle is a turned-based tactical J-RPG style.
  4. Gamemodes:
    1. Soloplayer → Receive NFT of Nefties that are defeated + AURY each completed chapter
    2. Multiplayer → Requires AURY staking. Rewards based on weekly and monthly PvP leaderboards
  5. Annually held tournament:
    1. Golden ticket that could be farmed from the game as entry.
    2. Rewards would be in the form of significant cash prizes, rare items, and the permission to imprint designs on future Nefties.
    3. Defeated Nefties would be lost forever.

  • In September, 10,000 NFT avatars called Aurorians were minted to indicate the early adopters of Aurory. Those holding these Aurorians are a part of the DAOrory (Decentralized Autonomous Organization). Their webpage has 55,000 unique visitors and 350,000 requests.
  • On October 21, Aurory did an Initial Distribution Offering with 7,000,000 tokens of AURY (7% of total supply). More information on
  • Team:
    • Yann (Co-Founder, Creative and Art Director)

14 years of experience in the indie games industry as a 2D/3D animator. He has a unique colorful visual style and cute characters. His favorite show is Dragon Ball!

  • Paul (Co-Founder, Marketing and Operations)

Passionate about cryptocurrencies and evolutions of the market. Worked in Real Estate Development. Full-time investor in crypto-projects from 2019. Insights in the crypto market provide powerful benefits for the team.

  • Stephan (Creative Director, Game Design)

22 years of experience in the video game industry. Project manager at Ubisoft, EA, Eidos, Warner Bros, and Rovio. Principal interests lay in systems design, story telling, open world creation, TPP shooter games

  • Jonathan (Recently Joined)

19 years of production experience in companies such as Gameloft, EA and Ubisoft. Background in production and business. Shipped several titles: AC Valhalla, Far Cry 6, Far Cry Primal, etc

  • Social Standing:
    • Twitter: 150,000 followers. Frequently active.
    • Discord: 65,000 users.
    • Telegram: 13,000 members.
  • Investors & Collaborations:
    • Solana and Serum
    • Alameda Research 
    • Animoca Brands
    • Zee Prime Capital
    • Ascensive Asset Management
    • CMS Holdings
    • Genblock Capital
    • TSM FTX (Collaboration)

Star Atlas

Genre: Space Exploration, Factions, Spaceships, Hybrid

Capital Required: 115 ATLAS (~ $21 USD) Late November 2021, Cost varies based on career options.

Launched on: October 2021 (with following updates)


  • Set in the year 2060, the universe is controlled by three major factions: MUDI Territory – humans, ONI Region – alien races, and Ustur Sector – sentient androids. You have the ability to influence the outcome of this intergalactic resource, territorial, and domination struggle. 
  • The video game’s visuals are built upon Unreal Engine 5’s nanite technology that enables cinematic quality in real time.
  • Star Atlas has a system that encourages claim staking to expand the gameplay. To this end, Star Atlas enables players to captain spaceships to scan and discover celestial/terrestrial assets. After discovery, rich claims that are staked can be mined, refined, and traded on the network.
  • This strategy provides opportunities for career options: trading raw and refined ore, cargo hauling, crafting retail components, etc.
  • Gameplay:
  1. Main goal of the game is to claim mining sites, which the resource would be used as career and income opportunities.
  2. The game is divided into three zones: Faction-secured safe zone (new players start here), Medium-tiered zone (secured by mercenary groups where combat is not allowed but assets will be reset if destroyed), and Wild Frontier zone (full combat and destruction of assets is permanent).
  3. All visible stars are real assets that could be visited. There will be no skybox or limit since exploration is done visually.
  4. Combat is unique, players could indicate their stance as aggressive or passive to signal desired combat engagements. Weapons have different types that have respective benefits and drawbacks.
  5. The resource obtained in the game could be marketed both in the Star Atlas marketplace itself or outside.
  6. Another feature is character customization.
  • Star Atlas utilizes two tokens: ATLAS as medium of exchange and POLIS for governance token (DAO).
  • Currently, the team is in development of creating an AI in-game and a new race.
  • Players could stake ATLAS in safe zones as a node to generate passive income.
  • DeFi implementations in Star Atlas, including Lending, AMM, Yield Farming.
  • Team (56 members):
    • Michael Wagner (CEO)

Bachelor’s degree from University of Nevada – Las Vegas with a major of Entrepreneurship. Certified as a CFA. Founder and Managing Director of multiple holding companies. Currently, a Co-Founder of Automata, Multichain Ventures, and a member of BlockDrop. Twitter handle @at_mwagner.

  • Danny Floyd (CPO)

8 years of experience as a digital artist in multiple companies, including EA, 3G Studios, MultiChain Ventures, and 1047 Games. Twitter handle @bunthius.

  • Jacob Floyd (CTO)

Several years of experience as a CTO in Multichain Ventures and software developer in FoWare and Tokes Platform. Active weekly in contribution through github repositories. 

  • Pablo Quiroga (CRO)

Bachelor of Science in International Business from Rollins College. Several years of experience as growth in the mining and commodities sector. Founder of both Razpo,Save Tajeo (non profit), and Fuelixir labs.


Genre: Farming/Agriculture

Capital Required: Unknown

Launched on: Open Beta December 2021


  • DeFi Land is a multi-chain gamification of the Decentralized Finance experience through agriculture simulation in an interactive and beginner-friendly way.
  • Gameplay:
    • The game provides an “interface” of existing protocols, i.e. when a player tries yield farming in the game, it actually links it to an existing pool built atop DeFi platforms.
    • Further through the road map, DeFi Land would implement DeFi protocols on different chains, such as Ethereum, Binance Smart Chain,  Terra, and Solana itself.
    • There will be two version of the game: DeFi Land v1 would includes basic functionality of DeFi (Swaps, Liquidity Providing, Stake & Yield Farming, Governance, etc) and DeFi Land v2 which includes game-changing features (Lending & Borrowing, Indices, NFT marketplace, Predictions & Betting, etc)
  • DeFi Land released 586,335,000 DFL (5.86% of total supply) to be traded on exchanges. More on
  • Roadmap Important Takeaways (
    • Mainnet Beta Launch on Q3 2021
    • Public launch of the game on Q4 2021
    • Implementing Bridges and NFT sale on Q1 2022
  • Team (12 members):
    • The team members use pseudonyms from Attack on Titan characters.
    • Presumably, the executive positions are DFL Erwin and DFL Willy.
  • Social Standing:
    • Twitter: 82,500 followers
    • Discord: 36,500 users
    • Telegram: 33,100 members
  • Investors:
    • Alameda Research
    • Jump Capital
    • Rarestone Capital
    • Kyros Ventures
    • Double Peak
    • CryptoJ
    • Illusionist Group
    • MapleBlock
    • Animoca Brands
    • Ankr
    • Dialetic
    • Coin98
    • Solar Eco Fund
    • Skyvision Capital
    • NGC Ventures
    • Transfero
    • 3commas
    • MXC
    • Rok Capital
    • Youbi Capital
    • GBV
    • Caballeros Capital
    • W Ventures


Genre: Role-playing

Capital Required: 3 to 5 SOL 

Launched on: October 2021 (with following updates)


  • A play-to-earn game, SolChick is a fantasy multiplayer battle system similar to Divinity using third-person perspective
  • Gameplay:
    • Solchick utilizes NFTs as the characters, meaning that the players would play as chickens that have several abilities depending on their class.
    • There are two game modes: PvP in the form of MOBA style and Raids (PvE) in which players team up to defeat bosses.
    • Bond and Training systems are methods of nurturing the player’s chicken to level up and be stronger.
    • For each of the 10,000 limited SolChick, players could customize attributes that the chicken wears. These attributes have rarity which would provide multiple benefits.
    • Players not only customize the attributes that the SolChick wear, but also primary (Stamina, Health, Dexterity, and Intelligence)  and secondary stats (Movement Speed, Focus, Haste, Spell Crit Chance, etc)
    • On reaching level 45 and level 60, players would receive a quest to pick a class and mastery of that class respectively.
  • Rewards:
  1. SolCoins to power up their SolChicks and purchase in-game items.
  2. Shards of Love ($SLC) from weekly pet happiness levels and winning battles which could be used to breed and sell SolChicks.
  3. Tomes of Power ($SPower) and Tomes of Relearning ($SLearn) through battle and reselling them in marketplace
  4. Chicks ($CHICKS) which have governance rights through weekly leaderboard/MMR ratings.
  5. Breeding SolChicks and selling it at the marketplace.
  • Though the initial 10,000 supplies of SolChicks could pose a problem, the developers allow the NFT owners to stake their SolChick by letting others borrow the NFT, which would allow unlimited SolChick to be created through breeding. 
  • On Nov 26, 2021, SolChick did an IDO with a supply of 10 billion tokens and a fixed price of $0.05. With this IDO, SolChick set a new record.
  • Roadmap Important Takeaways:
    • Expected launch date of SolChick on Q4 2021/Q1 2022
    • SolFox boss release Q1 2022
  • Team (66 members):
    • William Wu (CEO)

Bachelor’s of Commerce in Finance and Business Economics at UNSW, Master of Science in Finance and Private Equity at LSE, and Masters of Business Administration at Wharton. 3 to 5 years of experience in the business analyst industry with companies including McKinsey and Oaktree Capital.

  • Lewis Grafton (COO)

3 years of experience in the Investment Banking industries with companies including Houlihan Lokey and Bain Credit. Certified as a level II Certified Financial Analyst.

  • Social Standing:
    • Twitter: 228,400 followers
    • Discord: 152,000 users
    • Telegram: 183,000 members
    • To date, there is no in-depth beginner’s guide/get started video of SolChick on YouTube.
  • Investors

Project SEED

Genre: ARPG (Currently), MMORPG and Battle Royale (Soon)

Capital Required: Free-to-play

Launched on: December 2021


  • Project SEED is a metaverse ecosystem that develops mobile blockchain gaming through multi-chain and cross-platform hybrid technology.
  • The ecosystem includes Game HUB, GameFi (NFT, DeFi, and Marketplace), DAO, ESports, and Growth program (incubation for limited budget projects).
  • To support the system, Project SEED uses a proof-of-play mechanism where users can play games and have the opportunity to earn rewards. More on
  • The project is currently developing Outland Odyssey – an Action Role-Playing Game (ARPG), click to move and third person view, similar to diablo style.
  • Blockchain Integration and Functionality:
    • Multi-chain wallet : hold tokens in different blockchains
    • $SHILL & Game tokens : in-game currency and receive benefits 
    • Vault : DeFi products (Staking, Chain Bridge, etc)
    • SEEDex : in-game DEX
    • NFT : user’s assets
    • Marketplace : on-chain trading assets
  • Outland Odyssey Gameplay:
    • Built on Unity game engine in iOS/Android platform
    • Several key features: NFT Rental Marketplace (in-game assets), Dungeon Creator (from players who stake $SHILL), NFT Creator Program (earn royalty from created NFTs)
    • The background story revolves in a land called Avoria, where the players try to save the metaverse on the brink of extinction. To this end, players can hunt, capture, and train creatures called Zeds while also uncovering the truth about the Keeper of Existence (mystical beings that can deliver the world from extinction).
    • Combat will be fast-paced and focused. Players could dodge and strike in real-time.
  • In-game assets include heroes (with classes), Zeds (pokemon-like creatures), and equipment (weapons and armors).
  • Players have several game modes to choose from Co-op Adventures, Tournament Battles, and Guild Wars.
  • Starting in the Hunter’s Haven as the tutorial zone, then players have the opportunity to venture into The Bitter End, Dawnvalley, The Seared Domain, or The Great Bellow.
  • Tokens ($SHILL and $O2)
  1. $SHILL (Project SEED Ecosystem)
  • SHILL is a multi-chain utility token for the ecosystem – a native currency.
  • Several usage of SHILL include Dungeon Creator, Staking, DAO (Governance), NFT Crafting, Item Enhancing, Zeds, etc
  • The token is currently distributed in the Solana and Binance Smart Chain blockchain with an initial circulating supply 27,250,000 SHILL (2.75% of total supply)
  • There is also a burn mechanism.
  1. $O2 (Outland Odyssey)
  • The token will not be minted until Outland Odyssey is released.
  • O2 will be distributed by SHILL Staking Rewards, Play-to-Earn Rewards, and Community Rewards.
  • The usage of O2 is similar to SHILL, however it is not used as a governance token.
  • The token would not have a capped amount of supply and it will be distributed in Solana and Binance.
  • Team
    • Liko Subakti (CEO)

Several years of experience in the blockchain industry. Co-Founder of J8 Ventures. Twitter handle @likoLZH.

  • Alex Setiawan (CTO)

8 years of experience as a Software Engineer in multiple companies including Sempire, VirtualTourist, TripAdvisor, Team One, and Vetsource.

  • Baskoro Hadi (CSO)

Several years of experience as Manager, Artist, and CTO. Companies include PT. Gudang Garam Tbk, Bas Bros Games, PT. Vriday Studio Indonesia.

  • Mohammed Elulu-Bashir (COO)

Several years of experience in the blockchain industry, specifically in exchanges such as Binance and

  • Dinh Thi Thao Trang (CMO)
  • Balasz Joseph (Unity Director)
  • Pond Chutrakul (CCO)
  • Akadet Yokchoo (Lead 3D Artist)
  • Ian Richard (Lead Game Designer)
  • Alicia Alcaniz (Lead Artist)
  • Social Standing
    • Twitter: 158,000 followers
    • Discord: 19,000 users
    • Telegram: 130,000 members
  • Investors

Open Era


Capital Required: Unknown

Launched on: Unknown


  • Inspired by the classic game RuneScape, Open Era is an MMORPG game set in the world of Senonia.
  • The player has a goal of uncovering the truth about oneself with the help of Aranius, one of the gods. To save the world as well, the player takes part in an evolving timeline – travelling through space time.
  • Below is an example of the gameplay
  • On November 17, Open Era announced a collaboration with LittleRocksNFT
    • Open Era also has several features including interactive NFTs, Skilling, Questing, Grinding, Serum markets, No-loss tournaments, and Evolutionary Gameplay.
    • The team behind OpenEra, OpenDive, consists of one of the winners from Solana DeFi hackathon and behind a no-loss DeFi RPG game, Sushi Warrior.
  • OpenDive Technologies is also backing the project to help research and development.



Capital Required: Free-to-Play

Launched on: Demo Online


  • Genopet is designed to be a mobile game that combines the evolution of Tamagochi, training and battling of Pokemon, and the crafting of Animal Crossing. Genopet’s core concept is built on the incentive from the wearable industry. The gameplay mainly converts players real-life movement into XP to progress in-game, in doing so players could join the in-game economy to earn rewards, hence Move-to-earn.
  • Gameplay:
    • Similar to Pokemon GO.
    • The game relies on wearables (i.e. FitBit and Strava) technology with the notion of real-life movement incentives.
    • Players could battle each other in a turned-based battle arena, allowing for an asynchronous fighting system.
    • Genopet’s gameplay include several elements such as Genopets (NFTs that evolves based on the player’s personality), XP (metadata that increases accordingly with grinding actions), Refined Crystals (Power ups that can be crafted using native tokens), and Habitats (place where Genopets live, evolve, and train).
    • Players could sell or rent their Genopets and Habitats to other players in the ecosystem to earn native tokens.
    • Main goal of the game is to move around in the player’s daily life, in doing so the player would earn XP, which would be used to improve the Genopet.
  • The project provides an incentive for both Free-to-Play and Pay-to-Play players:
    • Free-to-Play : F2P players would have the ability to only mint their own Genopets, walk in real life to earn XP, then sell their leveled Genopets.
    • Pay-to-Play : Players who buy a habitat are considered a P2P. Using the habitat, the Genopets could be trained more effectively and augmented using a Refined Crystal – increasing its value.
  • As of late November 2021, there is no public release of the game yet, however players could test the demo on Solana Devnet (
  • Native Tokens:
    • $GENE : Utility and Governance token. Holding GENE tokens gives priority access when an in-game content launches. GENE is also used in refining a crystal and augmenting a Genopet to a certain element.
    • $KI : Reward token. KI is earned through the player’s real-life movement and battling other players through the battle arena. It is also used in refining and Genopet augmenting. 
  • Team:
    • Albert Chen

More than 10 years of experience in both growth marketing as an owner of multiple e-commerce businesses and software development in blockchain engineering. Winner of EOS Global Hackathon 2018.

  • Benjamin Tse

Product designer with more than 15 years of experience in UI/UX, business strategy, SaaS, E-commerce, and branding. 6 years of experience in blockchain and crypto assets platform. Winner of EOS Global Hackathon 2018.

  • Jay Chang

Product manager and marketing leader with more than 10 years of experience. 4 years of experience in blockchain. Led the go-to-market for EOS at before joining Google’s P&E dev marketing team.

  • Social Standing:
    • Twitter: 137,000 followers
    • Discord: 131,000 users
    • Telegram: –
  • Investors:
    • Partnered with Concept Art House for procedurally-generated NFTs (Genopets). (
    • Partnered with Yield Guild Games (invested in a private sale round). YGG will mint their habitat brand NFTs in-game. (
    • Konvoy Ventures and Pantera Capital led a seed round investment of as much as $8.3 million. (